local unitDefs = {

C_EXPERIMENTALTANK = {
  name                = "Behemoth",
  description         = "Experimental Super Heavy Tank",
  
  objectName          = "weapons_platform.s3o",
  script              = "c_experimentaltank.lua",
  buildPic            = "weapons_platform.png",
  iconType            = "vehicle",  
  category            = [[LAND TANK WEAPON]],  --LEVEL2 NOTAIR
  TEDClass            = "TANK", 
  movementClass       = "TANK6",
  
  -- Cost
  buildCostMetal      = 4500,  
  buildCostEnergy     = 0,
  buildTime           = 45000,
  power               = 4500,

  -- Damage
  maxDamage           = 25000,
  idleAutoHeal        = 5,
  idleTime            = 900,  

  -- Flanking Bonus
  flankingBonusMode   = 3,
  flankingBonusDir    = [[0 0 1]],
  flankingBonusMin    = 0.8,
  flankingBonusMax    = 1.2,	 
  
  -- Movement and Pathfinding
  footprintX          = 6,
  footprintZ          = 6,  
  maxVelocity         = 1.2,
  acceleration        = 0.01,
  brakeRate           = 0.001,
  turnRate            = 150,
  turnInPlace         = true,  
  maxSlope            = 20,
  maxWaterDepth       = 30,

  -- Tracks
  leaveTracks         = true,  
  trackOffset         = 3,
  trackStrength       = 6,
  trackStretch        = 1,
  trackType           = "StdTank",
  trackWidth          = 24,

  -- Abilities
  canMove             = true,  
  canAttack           = true,
  canGuard            = true,
  canPatrol           = true,

  -- Detection  
  sightDistance       = 580,
  seismicSignature    = 0,  

  -- Weapons
  explodeAs           = "UNIT_EXPLOSION_LARGE1",  
  selfDestructAs      = "UNIT_SELFD_LARGE1", 
  noChaseCategory     = [[SUB PLANE HELICOPTER]],  

  weapons = {
    [1] = "C_CANNON_EXPERIMENTAL",
    [2] = "C_CANNON_TANK_HEAVY",
    [3] = "C_CANNON_TANK_HEAVY",
    [4] = "C_CANNON_TANK_HEAVY",
    [5] = "C_CANNON_AA_2BARRELS",
    [6] = "C_CANNON_AA_2BARRELS",    
    [7] = "C_CANNON_AUTOCANNON_2BARRELS",
    [8] = "C_CANNON_AUTOCANNON_2BARRELS",
    --[9] = "C_EXPERIMENTALTANK_STOMP",
  },
  
  sfxtypes = {
    explosiongenerators = {
      --"custom:FLARE_CANNON_LIGHT",  --"custom:FLARE_CANNON_HEAVY",
    },
  },  

  customParams = {
    wreckModels = { "corgol_dead.3do", "corgol_dead.3do" },  --"c_experimentaltank_wreck1.s3o", "c_experimentaltank_wreck2.s3o"
    heapModels = { "3x3d.3do" },

    constructionWireframe = true,

	  soundCategory = "VEHICLE1",
  
	  armorThickness = 450,
	
	  lightDamageChance = 0.3,	
	  mediumDamageChance = 0.35,
	  heavyDamageChance = 0.35,
  },
},
}

return lowerkeys(unitDefs)